Djered Thymar is architecturally impressive. By night, the Lance Defenders patrol the surrounding area on giant bats. The city is designed and garrisoned to repel attacks by flights of dragons. So says the guard commander, anyway.
Their quartermastering and culture are well developed, being able to supply and trade in magic items. And they sing and dance a bit, as well. More usefully, they’re a slave race, only recently having slipped the chains of their dragon masters. They understandably fear a return to subjugation, and devote their lives to military and community service, as well as studies of the surrounding area. They have no gods, and have not yet embraced those customs local to Toril.
Their libraries are impressive, yielding information about nearby locations of potential draconic significance.
1. The Reliquary of Tchazzar – Rumoured to contain the rites to allow the Red Dragon to return.
2. The Ash Gates in the Smoking mountains – Resting place of a volcano dragon?
3. The Sunken City of Messemprar – Underwater and plagued by Sahuagin. A wizard’s tower and academy that sunk rapidly. Likely loot and lore potential.
4. … Whatever the other one was.
We’ve met, or been assigned, a local guide. Zorah, a scribe and tinkerer. It’s hard to say what she might think or not, since she’s scaly and not a mammal. Her demeanor is usually positive and obviously interested in puzzles, language, culture and other scholarly stuff. She may be interested in securing such items as bolster the defense of her city, or reduce potential threats.
Consideration of necessary logistics required to operate under water means that we need a lot more money, or a sponsor for the expedition to Messemprar. If we find worthy lore in the Reliquary, we may be able to demonstrate our worth to the rulers of Djered Thymar.