Female Svirfneblin with short white hair, about 3ft 6 tall with a wiry and compact build.

Level 5 Gnome Rogue
Master Trickster: +5 bonus to saving throws against illusions
Dex +4
(+7) +9
(+13) +16
Armor Class
Leather Armour, used Dex modifier
Includes +2 class bonus
Reactive Stealth
If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
Low Light Vision
Does what it says on the tin.
Fade Away Encounter Power
(See Powers)
Ghost Sound Encounter Power
(See Powers)
Master Trickster
Bonus to saving throws against illusions.
Ability Bonuses: +2 Int +2 Cha
(Already Included)
Skill Bonuses: +2 Arcana +2 Stealth
(Already Included)
(Deep speech, from East Rift background.)
First Strike
At the start of the encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics: Cunning Sneak
If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls. (Already included.)
Sneak Attack
Once per round, when you have combat advantage, and use a light blade, crossbow or sling, you can choose to apply extra damage after a rolling the damage on a successful hit – damage = 2D6
Defense Bonus: +2 Reflex
(Already Included)
Arcane Initiate
You gain training in the Arcana skill. Choose a 1st-level wizard at-will power. You can use that power once per encounter. In addition, you can use an orb, a staff, or a wand as an implement when using a wizard power or a wizard paragon path power.
Arcane Familiar
You gain a familiar. For each familiar feat you have beyond this one, your familiar gains a +1 bonus to its defenses.
Jack of All Trades
+2 to all untrained skills.
East Rift
Can train dungeoneering
+ 2 to dungeoneering (Already Included.)
Deep Speech
Brief Description
Cyan is 101 years old. With short white hair and grey skin. She is 3ft 6in tall and weighs 55lbs.

She is a follwer of Oghma, God of knowledge, and is unaligned.

All weapons carried on her person, money in beltpouch on belt, everything else in bag of holding – inside backpack.
Acrobatic Strike
Standard action: Melee
Requirements: Trained in Acrobatics & wielding a Light Blade
Target: One Creature
Attack: Dex vs AC
Hit: 1[W] + Dex modifier, if you are grabbed you escape the grab.
Effect: Before or after the attack you shift 1 square.
Gloaming Cut
Standard action: Melee or Ranged
Requirement: you must be wielding Crossbow, Sling or Light Blade
Target: One Creature
Attack: Dex vs AC
Hit: 1[W]
Effect: You shift a number of squares equal to your Int modifier & you can make a stealth check to become hidden.
Move action: Close Burst 1
Target: You and one ally in burst
Effect: The Targets swap places.
Acrobat’s Blade Trick
Standard action: Close burst 1
Requirement: Trianed in Acrobatics & wielding a Light Blade
Target: Each enemy in burst you can see.
Attack: Dex vs AC
Hit: 1[W] + Dex modifier
Effect: After the attack, you can shift a number of squares equal to the number of enemies you hit with the attack,. During the shift, you can move through square occupied by enemies you hit with this attack.
Shadow Steel Roll
Standard action: Melee or ranged
Requirement: You must be wielding Crossbow, Light Blade or Sling
Effect: Before attack shift your speed and you can make a stealth check to become hidden
Target: One creature
Attack: Dex vs AC, if you are hidden when you attack when you attack, you remain hidden after the attack.
Hit: 1[W] + Dex modifier
Cunning Sneak: he attack deals extra damage equal to you Int modifier.
Fade Away
Immediate Reaction: Personal
Trigger: You take damage
Effect: You are invisible until you attack or until the end of your next turn.
Ghost Sound
Minor Action: Range 10
Target: One object or unoccupied square.
Effect: You cause a sound to emenate from the target
Phantom Bolt
Standard Action: Range 10
Type: Arcane, Illusion, Implement, Psychic
Target: One Creature
Attack: Intelligence vs Will
Hit: 1d8 + Int modifier psychic damage & you slide the target 1 square.
Trick Strike
Standard Action: Melee or Ranged
Requirement: Must be wielding light blade, crossbow or sling
Target: One creature
Attack: Dex vs AC
Hit: 3[W] + Dex modifier, slide the target 1 square, until the end of the encounter each time you hit the target you slide it one square.
Go for the Eyes
Standard action: Melee or Ranged
Requirement: You must be wielding a Crossbow, Light Blade or Sling
Target: One creature
Attack: Dex vs AC
Hit: 2[W] + Dex modifier adn the target is blinded and cannot shift until the end of its next turn.
Effect: Until the end of the encounter, whenever you damage the target, it takes a -2 penalty to attack rolls and can’t shift until the end of your next turn.
Miss: If you were hidden from the target before the attack, you do not expend it’s power.
Duelist’s Dagger Power
Minor Action. You have combat advantage against the next creature you attack with this weapon this turn.
1d4 + 2 (+4 if thrown)
+8 vs AC
Melee Basic: Duelist’s Dagger
1d6 + 1
+9 vs AC
Melee Basic: Shuriken (6/12)
1d6 + 1
+6 vs AC
Melee Basic: Sling (10/20)
Duelist’s Dagger (Lvl 3)
Weapon Class: Light Blade Enhancement: Attack & Damage Rolls +1
Critical: +1d6 damage per plus, or +1d8 damage per plus if you have combat advantage
Daily Weapon Power
Everlasting Provisions (Lvl 4)
Property: After an extended rest, you open the basket, creating enough food and water to feed five Medium or Small creatures (or one Large creature) for 24 hours.
Bag of Holding (Lvl 5)
Property: This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
When passive Camazotz transforms into a pendant worn by Cyan. When active, he generally hovers above Cyan unless instructed otherwise. He appears as a Bamboo Bat, just 4cm long, with a tuft of white fur between his ears.
Senses: Blindsight 5
Speed: 2, fly 6 (hover)
Constant Benefits
You gain a +2 bonus to Perception checks and Stealth checks. (Already Included)
Active Benefits
See the Unseen: As a minor action, you cause enemies adjacent to your bat familiar to lose the benefits of concealment (but not total concealment) against you until the end of your current turn.
Mundane Equipment is as follows: Leather armour, 20 Shuriken, 1 Sling, Thief’s Tools, Climber’s Kit, Bed Roll, Belt Pouch, Silk Rope (50ft), Waterskin, Flint & Steel, Tent, Camoflage Clothing (+1 stealth to hide – already included), Footpads (+1 stealth to move – already included), Backpack

Cyan was born within the underdark during the first ride of the claw of winter, she was seven in the Year of the Blue Fire. Over a hundred now, she is entering her middle age as a gnome. In the chaos after the coming of the spell plague, she was able to scrape a living in the shadows of East Rift. Eventually the pain of living by the rift, the reminder of everything that was lost, drove Cyan to explore further. And she headed out, spending decades on the road, choosing to live by her wits and carve out a niche in the world.

Cyan became very self-reliant, carrying all she needed on her back. Over the decades she sought to learn anything that would help her, eventually this pursuit of self-sufficiency became a joy in knowledge for its own sake. In her seventh decade Cyan became a formal initiate of Ogmha. Cyan pursues what interests her, and having learned to survive on the edge of the rift has been unbothered about using theft and the occasional flash of violence to get by. On occasion she has even sold her services. But Cyan does have standards, no knifing kids for example (unless they went for her first) – no preying on folk who already have bugger all. She has done the odd assassination, though only of people she considers knew that manner of death was an occupational hazard – the crooked merchant, a mercenary boss, nobles getting too deep into politics or too vicious with their tenants.

Mostly solitary, Cyan doesn’t really like getting too close to people. Been let down one too many times. And if you live for centuries, there is an unfortunate tendency for close friends to keep dying off. But Cyan enjoys conviviality, she will go out of her way to see a bard perform if she hears of it – loving the old stories and the potential for an evening of entertainment and friendly conversation that doesn’t scratch the surface too deeply. She has met John Walker a few times, and keeps an ear open for gossip that he’s about, as she hasn’t yet learnt all his stories.

Cyan met Kaylee when she first came out of the underdark and into East Rift. In fact Kaylee mistook Cyan for prey ! Cyan avoided getting killed, but was impressed by Kaylee’s skill with her dagger. She suggested they pair up for a while, Cyan learned more of the impressive daggerwork and taught Kaylee some of the gnome stealth traditions. They have gone their separate ways, but do like to get together at least twice a year for old times’ sake. Kaylee is one of the few people Cyan has known the majority of her life. Later, through correspondene with Quidaro, Cyan was able to buy a Duelist’s dagger. He was also able to set her on the trail of her bag of holding and everlasting provisions – objects which have made life a lot easier. Cyan keeps in touch with Quidaro, partly as a source of knowledge for its own sake, and partly in the hope of one day tracking down a set of Feyleather armour.

It was obtaining her first magical blade that ignited Cyan’s interest in magic, she spent some years apprenticed to a mage, but found giving one’s life over to the study of just one subject was too limiting. She likes to keep her hand in, and takes time to learn new magical skills when the opportunity arises.


A Mercenary Gamble chapter 2 - another throw of the dice Zeff